Radial

class Radial(colors: List<Color>, stops: List<Float>? = null, radius: Float = 0.0f, centerX: Float = 0.5f, centerY: Float = 0.5f, tileMode: TileMode = TileMode.Clamp) : Gradients

Радиальный градиент

Parameters

colors

цвета

stops

точки остановки цвета

radius

радиус градиента

centerX

смещение центра по X

centerY

смещение центра по Y

tileMode

определяет поведение на границах градиента

Constructors

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constructor(colors: List<Color>, stops: List<Float>? = null, radius: Float = 0.0f, centerX: Float = 0.5f, centerY: Float = 0.5f, tileMode: TileMode = TileMode.Clamp)

Functions

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open override fun createShader(size: Size): Shader
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int